The Witcher is an action role-playing video game. It is very famous amongst gamers and now is turned into a TV series for Netflix.
So let’s find out some trivia and facts about the video game!
- The Witcher is a 2007 action role-playing game
- It was developed by CD Projekt Red
- It was published by Atari on Microsoft Windows and CD Projekt on OS X
- The video game was based on the novel series of The Witcher by Polish author Andrzej Sapkowski
- The story takes place in a medieval fantasy world
- It follows Geralt of Rivia, one of a few traveling monster hunters who have supernatural powers, known as Witchers
- The game’s system of moral choices as part of the storyline was noted for its time-delayed consequences and lack of black-and-white morality
- The game utilizes BioWare’s proprietary Aurora Engine
- A console version, The Witcher: Rise of the White Wolf, was to be released in late 2009
- Using an entirely new engine and combat system
- Though it was suspended due to payment problems with console developers Widescreen Games
- Two sequels were released: The Witcher 2: Assassins of Kings in 2011 and The Witcher 3: Wild Hunt in 2015
- There are three camera styles available in The Witcher
- Two isometric perspectives, where the mouse is used to control most functions
- And an over-the-shoulder view, which brings the player closer to the in-game combat while limiting vision
- In all three views the controls can be changed to be primarily mouse focused or a combined keyboard and mouse approach
- Players can choose one of three fighting styles to use in different situations and against different foes
- The fast style allows for faster, less-damaging attacks with a greater chance of hitting faster enemies
- The strong style deals more damage in exchange for a slow attack speed, and a lower chance to hit faster enemies
- And the group style features sweeping attacks best used if Geralt is surrounded
- The player can switch between the styles at any point
- Both of Geralt’s main swords also have distinctively different combat styles from other weaponry, and serve specific purposes
- The steel blade is used to fight humans and other flesh-and-blood beings
- While the silver sword is more effective against supernatural monsters and beasts
- With precise timing, the player can link Geralt’s attacks into combos to more effectively damage enemies
- Alchemy is a major part of gameplay
- The player can create potions that increase health or endurance regeneration, allow Geralt to see in the dark, or provide other beneficial effects
- The recipes for these potions can be learned through scrolls, or by experimentation
- Once the player creates an unknown potion he can choose to drink it, but if the potion is a failure it will poison or have other harmful effects on Geralt
- Each time Geralt drinks potions they increase the toxicity level of his body
- This can be reduced by drinking a special potion or by meditating at an inn or fireplace
- In addition to potions, the player can create oils used to augment the damage done by weapons
- They can also create bombs for use as weapons in combat
- Neither can be created until talent points have been allocated into the corresponding skills
- A time-delayed decision-consequence system means that the repercussions of players’ decisions will make themselves apparent in plot devices in later acts of the game
- This helps avert a save-reload approach to decision making
- It also adds to the game’s replay value, as the consequences resulting from the player’s decisions can lead to great difference in the events that take place later
- And ultimately a very different gameplay experience than in prior playthroughs
- The player often find themselves choosing from the lesser of two evils rather than making a clear choice between good and evil, a situation reflective of real life morality
- The game received mostly positive reviews
- The game’s cumulative score stands at 81 out of 100 on Metacritic
- Michael Lafferty from GameZone gave the game 8.8 out of 10 describing it as deep, immersive game that will “ask you to think and make choices, not just hack and slash your way to glory”
- The Witcher’s cinematic intro was nominated for the 2007 VES Awards in the category of Outstanding Pre-Rendered Visuals in a Video Game
- And the game’s soundtrack was voted “Best Fantasy Game Soundtrack” in the 2007 Radio Rivendell Fantasy Awards
- In 2010, the game was included as one of the titles in the book 1001 Video Games You Must Play Before You Die
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