The Legend of Zelda is a high-fantasy action-adventure video game series created by Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo, although some portable installments have been outsourced to Capcom, Vanpool, and Grezzo. The series’ gameplay incorporates elements of action, adventure, and puzzle-solving games. The Legend of Zelda is one of Nintendo’s most prominent franchises.
Let’s find out interesting facts about it!
1. The series centers on Link, the playable character and chief protagonist.
2. Link is often given the task of rescuing Princess Zelda and the kingdom of Hyrule from Ganon, who is the principal antagonist of the series, however, other settings and antagonists have appeared in several titles.
3. The games’ plots commonly involve a relic known as the Triforce, a set of three omnipotent golden triangles. The protagonist in each game is usually not the same incarnation of Link, but a few exceptions exist.
4. Since the original The Legend of Zelda was released in 1986, the series has expanded to include 18 entries on all of Nintendo’s major game consoles, as well as a number of spin-offs.
5. An American animated TV series based on the games aired in 1989 and individual manga adaptations commissioned by Nintendo have been produced in Japan since 1997. As of 2011, the series has sold over 62 million copies.
6. The Legend of Zelda games feature a mixture of puzzles, action, adventure/battle gameplay, and exploration.
7. These elements have remained constant throughout the series, but with refinements and additions featured in each new game.
8. Later games in the series also include stealth gameplay, where the player must avoid enemies while proceeding through a level, as well as racing elements.
9. Although the games can be beaten with a minimal amount of exploration and side quests, the player is frequently rewarded with helpful items or increased abilities for solving puzzles or exploring hidden areas.
10. Some items are consistent and appear many times throughout the series (such as bombs and bomb flowers, which can be used both as weapons and to open blocked or hidden doorways, boomerangs, which can kill or paralyze enemies, keys for locked doors; magic swords, shields, and bows and arrows), while others are unique to a single game.
11. Though the games contain many role-playing elements (Zelda II: The Adventure of Link is the only one to include an experience system), they emphasize straightforward hack and slash-style combat over the strategic, turn-based or active time combat of games like Final Fantasy.
12. The game’s role-playing elements, however, have led to much debate over whether or not the Zelda games should be classified as action role-playing games, a genre on which the series has had a strong influence.
13. Every game in the main Zelda series has consisted of three principal areas: an overworld in which movement is multidirectional, allowing the player some degree of freedom of action; areas of interaction with other characters in which the player gains special items or advice, and dungeons, areas of labyrinthine layout, usually underground, comprising a wide range of difficult enemies, bosses, and items.
14. Each dungeon usually has one major item inside, which is usually essential for solving many of the puzzles within that dungeon and often plays a crucial role in defeating that dungeon’s boss, as well as progressing through the game.
15. In nearly every Zelda game, navigating a dungeon is aided by locating a map, which reveals its layout, and a magic compass, which reveals the location of significant and smaller items such as keys and equipment.
16. In later games, the series includes a special “big key” that would unlock the door to battle the dungeon’s boss enemy and open the item chest.
17. In most Zelda games, the player’s life meter is represented as a line of hearts.
18. The life meter is replenished a number of different ways, including picking up hearts left by some defeated enemies, fairies or springs located in specific locations, or using an item such as a potion.
19. Most games feature “heart containers” as the prize for defeating the final boss of a dungeon and “pieces of heart” for completing certain side quests or found in hidden chests; heart containers extend the life meter by one heart, and receiving a varied number of pieces of heart (On average four pieces) do the same as a heart container. Both will completely replenish Link’s health.
20. The games pioneered a number of features that were to become industry standards.
21. The original Legend of Zelda was the first console game with a save function that enabled players to stop playing and then resume later. The Legend of Zelda: Ocarina of Time introduced a targeting system that simplified 3D combat.
22. The fastest completion of the game was in 31 minutes, 37 secs by Rodrigo Lopes on June 12th ’06.
23. Zelda II: The Legend of Link included the chance to visit towns, and complete side quests.
24. The stalfos skeleton is the only enemy to appear in every game.
25. Zelda’s appearance and occupation has changed throughout the games; she has been a princess, a ninja, a pirate, and Link’s childhood friend.
26. The Triforce is a symbol of power, wisdom and courage. It was created by the three Golden Goddesses Din, Nayru and Farore.
27. The Legend of Zelda has never made much sense as a title, has it? Well, in Japan the game was called The Hyrule Fantasy, with Legend of Zeldabeing the subtitle.
28. Link is usually left-handed.
29. The Legend of Zelda television show was a thirteen episode cartoon series from the 80’s, based on the first game.
30. There have been many replicas of the Master Sword, such as the creation from the Fibreglass Blades company.
31. Robin Williams named his daughter Zelda after the princess.
32. Nintendo’s Mario features as a mask in the Majora’s Mask game.
33. Link wears three suits: green, red and blue.
34. Dark Link made his debut in Zelda II: The Adventure of Link.
35. Mario’s Chain Chomp appeared as a bow-wow in The Legend of Zelda: Link’s Awakening.
36. Link has only spoken twice: “Come on!” as a co-op character in Wind Waker, and “Giddy-up!” whilst riding Epona in The Twilight Princess.
37. Skyward Sword is the latest installment including Wii Motion Plus and upgradable weapons/equipment.
38. The Wii U console features various Legend of Zelda games.
39. Link’s Crossbow Trainer was a minigame, with a chance to use the Wii Zapper game add-on.
40. Soul Caliber II on the GameCube featured Link as an additional character to destroy the Soul Edge.
41. Koji Kondo is the creator of the Zelda soundtracks.
42. Link’s companions have included: Navi, Tatl, Link, King of Red Lions, Ezlo, Midna, Ciela and Linebeck, Zelda, and Phi.
43. Navi, Link’s companion in Ocarina of Time, has been voted the most annoying companion in gaming history.
44. The Ocarina is a musical instrument of power. It’s not surprising that many hard-core gamers have their own ocarinas’.
45. The Ocarina is how you first get the faithful horse, Epona.
46. The Wind Waker begins on Link’s birthday, in which it is traditional to wear the green costume of a fabled hero.
47. The Twilight Princess features Link as he is transformed into a wolf in the Twilight World. Here he meets his new companion, an imp called Midna.